Volatile BSP Compiler
Copyright (c) Chain Studios, 2008-2009

Current BSP Settings
---------------|----------|----------
Name           | Setting  | Default  
---------------|----------|----------
threads        [       2 ] [  Varies ]
verbose        [     off ] [     off ]
log            [      on ] [      on ]
chart          [     off ] [     off ]
estimate       [     off ] [     off ]
allow 3DNow    [      on ] [      on ]
allow SSE      [      on ] [      on ]
allow SSE2     [      on ] [      on ]
priority       [  Normal ] [  Normal ]
nowater        [     off ] [     off ]
nodetail       [     off ] [     off ]
fulldetail     [     off ] [     off ]
onlyents       [     off ] [     off ]
nofog          [     off ] [     off ]
nosubdivide    [     off ] [     off ]
verbose actors [     off ] [     off ]
no curves      [     off ] [     off ]
no overlays    [     off ] [     off ]
notjunc        [     off ] [     off ]
testExpand     [     off ] [     off ]
fakemap        [     off ] [     off ]
samplesize     [       4 ] [       4 ]
cubemap size   [     256 ] [     256 ]

Loading C:/Program Files (x86)/OptionImplicitDemo/base/base0.vpk...successful (553 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/base1.vpk...successful (786 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/pure0.vpk...successful (4 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/pure1.vpk...successful (2 files)
Entering shaders/common.shader
Entering shaders/decals.shader
Entering shaders/effects.shader
Entering shaders/misc.shader
Entering shaders/mod_items.shader
Entering shaders/mod_misc.shader
Entering shaders/mod_npc.shader
Entering shaders/mod_player.shader
Entering shaders/mod_props.shader
Entering shaders/office.shader
Entering shaders/ruins.shader
Entering shaders/sewers.shader
  207 shaderInfo
--- LoadMapFile ---
Loading map file C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.map
Entering maps/dm_bum.map
LoadImageFile: C:/Program Files (x86)/OptionImplicitDemo/base/textures/common/caulk.vtx
LoadImageFile: C:/Program Files (x86)/OptionImplicitDemo/base/textures/mytextures/3877c145.vtx
    6 total world brushes
    0 detail brushes
    0 overlays
    0 patches
    0 boxbevels
    0 edgebevels
    3 actors
   24 planes
    0 areaportals
size: (-128,-128,0) to (128,128,256)

*** Processing world:

----- PatchMapDrawSurfs -----
----- OverlayMapDrawSurfs -----
--- FaceBSP ---
   36 faces
   36 leafs
----- MakeTreePortals -----
     0 tiny portals
----- FilterStructuralBrushesIntoTree -----
    6 structural brushes
   16 cluster references
--- FloodEntities ---
    4 flooded leafs
--- FillOutside ---
   16 solid leafs
   16 leafs filled
    4 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
    6 faces
   20 leafs
----- MakeTreePortals -----
     0 tiny portals
----- FilterStructuralBrushesIntoTree -----
    6 structural brushes
   31 cluster references
--- NumberClusters ---
    4 visclusters
    4 visportals
   16 solidfaces
--- WritePortalFile ---
Writing C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.prt
--- FloodAreas ---
    1 areas
----- FilterDetailBrushesIntoTree -----
    0 detail brushes
    0 cluster references
----- AddTriangleModels -----
    0 triangle models
    0 triangle surfaces
    0 triangle vertexes
    0 triangle indexes
----- FogDrawsurfs -----
    0 fogs
    0 fog polygon fragments
    0 fog patch fragments
    0 fogged drawsurfs
----- SubdivideDrawSurfs -----
----- CubemapDrawSurfs -----
    0 cubemaps
    0 cubemap texels
    0 cubemapped drawsurfs
----- FixTJunctions -----
    12 axial edge lines
     0 non-axial edge lines
     0 degenerate edges
     0 verts added for tjunctions
    24 total verts
     6 naturally ordered
     0 rotated orders
     0 can't order
--- AllocateLightmaps ---
    1 unique shaders
    1 lightmaps
  19494 exact lightmap texels
 262144 block lightmap texels
   0.75 Mb block lightmaps
---- CalcFaceConnectivity ----
---- CalcFaceSmoothing ----
    0 faces in 0 smooth groups
---- CalcFaceTextureBlend ----
    0 faces with texture blend
    0 additional faces generated
    0 vertices stitched
---- AddSpecialSurfaces ----
    0 faces with grass
    0 grass surfaces generated
----- FilterDrawsurfsIntoTree -----
    6 emited drawsurfs
   16 references
    6 triangle strips
    0 triangle fans
--- EndModel ---
----- FixPlanarSurfaces -----
Writing C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.vm
6.13 seconds elapsed

----- END BSP -----



Volatile VIS Compiler
Copyright (c) Chain Studios, 2008-2009

Current VIS Settings
---------------|----------|----------
Name           | Setting  | Default  
---------------|----------|----------
threads        [       2 ] [  Varies ]
verbose        [     off ] [     off ]
log            [      on ] [      on ]
chart          [     off ] [     off ]
estimate       [     off ] [     off ]
allow 3DNow    [      on ] [      on ]
allow SSE      [      on ] [      on ]
allow SSE2     [      on ] [      on ]
priority       [     Low ] [  Normal ]
fast vis       [     off ] [     off ]
full vis       [     off ] [     off ]
merge vis      [     off ] [     off ]
no passage vis [     off ] [     off ]
passage only   [     off ] [     off ]
nosort         [     off ] [     off ]
saveprt        [     off ] [     off ]
no pas         [     off ] [     off ]

Reading C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.vm
Reading C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.prt
     4 portalclusters
     4 numportals
    16 numfaces
     8 active portals
     0 hint portals
pvsdatasize: 40
pasdatasize: 32

BasePortalVis:
(0.39 seconds)
      2 average number of passages per leaf
   0.00 Mb required passage memory
PassageThread:
(0.00 seconds)
PassagePortalFlow:
(0.00 seconds)
Creating leaf PVS...
Total visible clusters: 20
Average clusters visible: 5
Building PAS...
Average clusters audible: 4
Writing C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.vm
1.59 seconds elapsed

----- END VIS -----



Volatile LIGHT Compiler
Copyright (c) Chain Studios, 2008-2009

Current LIGHT Settings
---------------|----------|----------
Name           | Setting  | Default  
---------------|----------|----------
threads        [       2 ] [  Varies ]
verbose        [     off ] [     off ]
log            [      on ] [      on ]
chart          [     off ] [     off ]
estimate       [     off ] [     off ]
allow 3DNow    [      on ] [      on ]
allow SSE      [      on ] [      on ]
allow SSE2     [      on ] [      on ]
priority       [     Low ] [  Normal ]
no static pass [     off ] [     off ]
area scale     [    0.25 ] [    0.25 ]
point scale    [ 7500.00 ] [ 7500.00 ]
notrace        [     off ] [     off ]
patch shadows  [     off ] [     off ]
extra          [     off ] [     off ]
extraWide      [     off ] [     off ]
no vertexlight [     off ] [     off ]
no light grid  [     off ] [     off ]
no illum       [     off ] [     off ]
lightmap border[     off ] [     off ]
luxel normals  [     off ] [     off ]
no surfaces    [     off ] [     off ]
samplesize     [       4 ] [       4 ]
grid size      [ 16 16 32] [ 16 16 32]
ambient color  [ 32 32 32] [ 32 32 32]
overbright     [       2 ] [       2 ]

Loading C:/Program Files (x86)/OptionImplicitDemo/base/base0.vpk...successful (553 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/base1.vpk...successful (786 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/pure0.vpk...successful (4 files)
Loading C:/Program Files (x86)/OptionImplicitDemo/base/pure1.vpk...successful (2 files)
Entering shaders/common.shader
Entering shaders/decals.shader
Entering shaders/effects.shader
Entering shaders/misc.shader
Entering shaders/mod_items.shader
Entering shaders/mod_misc.shader
Entering shaders/mod_npc.shader
Entering shaders/mod_player.shader
Entering shaders/mod_props.shader
Entering shaders/office.shader
Entering shaders/ruins.shader
Entering shaders/sewers.shader
  207 shaderInfo
Reading C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.vm
LoadImageFile: C:/Program Files (x86)/OptionImplicitDemo/base/textures/mytextures/3877c145.vtx
InitTrace:
--- SubdividePatches ---
    6 test surfaces
    6 facets
--- CountLightmaps ---
    6 drawSurfaces
    1 lightmaps
 2601 gridIndices
 2602 gridPoints
CreateLights:
--- CreateSurfaceLights ---
    0 light emitting surfaces
--- CreateEntityLights ---
    0 point lights
    0 area lights
24.00 Mb thread memory
--- Dynamic Lighting Pass ---
0 lights for dynamic pass
--- Static Lighting Pass ---
--- AddEntityDynamicLights ---
    0 point lights added
0 lights for static pass
--- Illumination Pass ---
 2601 illumPoints
0 illuminators
OptimizeGrid:
(0.02 seconds)
 2600 dynamic grid points removed (99%)
 2600 static grid points removed (99%)
    2 lightmaps compressed
Writing C:/Program Files (x86)/OptionImplicitDemo/base/maps/dm_bum.vm
15.53 seconds elapsed

----- END LIGHT -----

